Beginning C++ through game programming
Annotation;Types, Variables, and Standard I/O: Lost Fortune -- Truth, Branching, and the Game Loop: Guess My Number -- for Loops, Strings, and Arrays: Word Jumble -- The Standard Template Library: Hangman -- Functions: Mad Lib -- References: Tic-Tac-Toe -- Pointers: Tic-Tac-Toe 2.0 -- Classes: Critter Caretaker -- Advanced Classes and Dynamic Memory: Game Lobby -- Inheritance and Polymorphism: Blackjack -- Appendix A: Creating Your First C++ Program -- Appendix B: Operator Precedence -- Appendix C: Keywords -- Appendix D: ASCII Chart -- Appendix E: Escape Sequences.
- Request Code
- ZLIBIO2670466
- Published
- 2015
- Publisher
- Cengage Learning
- Language
- English
- Format
- Edition
- 4th edition
- ISBN-13
- 9781305109926
- ISBN-10
- 1305109929